Call to ARms! Games List: June 3-4, 2022
NOTE: Bring & Play games (unregistered games) are welcome!
__________________________________________ Friday Night June 3rd 6:30pm - 11:00pm+ - Table 1 - 6 x 12 GAME: Dogfighting Near Saint-Quentin GENERA: WWI Air Combat HOST: Dave McNeil SCALE: 1/72nd PLAYERS: 6 - 18 RULES: Canvas Eagles SCENARIO: With the major ground offensive of Germany’s operation Mitchell near Saint-Quentin. The allies and axis throw everything they have in the air for Air dominance and superiority. Table 2 - 6 x 12 GAME: High Noon Meets the Comancheros GENERA: Wild West HOST: Terry Sawchenko SCALE: 15mm PLAYERS: 2 - 4 RULES: Modified Boot Hill SCENARIO: Relive the old western shootouts with the greatest western stars. Up to four teams led by a western movie star, his co- star and extras will do battle. Plug an extra for a point, two points for a co-star and three for the star. Highest points win. Table 3 - 6 x 12 GAME: Battletech GENERA: Sci-Fi HOST: Steve Dickey SCALE: 1:285th (6mm) PLAYERS: 2 - 12 RULES: Total Warfare SCENARIO: We will be playtesting multiple Solaris VII game arena's that I have been working on featuring different mechanics that you might not be accustomed to using in your typical stompy robot game. The goal is to flush out details and answer questions before we get to our tournament come October 1st and 2nd. https://www.facebook.com/thegrandsolaristournament for more information. New players are welcome to share their energy, old players are welcome to share their wisdom and experience! Table 4 - 6 x 12 GAME: Battle of Toba & Fushimi, Boshin War 1868 GENERA: Japanese Civil War (1868 - 1869) HOST: Colin Upton SCALE: 28mm PLAYERS: 4 - 6 RULES: Rebels & Patriots SCENARIO: Marching leisurely on Kyoto to re-establish his authority, the Shogun is surprised to discover his way is blocked by a coalition of pro-Imperial Southern clans. Although outnumbered the Imperial clans are on the whole better equipped and trained than the Shoguns (other than Denshūtai regular army units trained by the French) Northern clans allies like Aizu. Can the Shogun push through to Kyoto before the Emperor sends in the brocade flag? Table 6 - 6 x 9 GAME: STAR TREK Fleet Engagement - The Children of the Giant GENERA: Sci-Fi HOST: Jack Fletcher SCALE: 1/2500th Spaceships! PLAYERS: 4 - 8 RULES: Starfleet Battle Designers Edition / Cadet's Game SCENARIO: In the year 2267, the inhabitants of Organia ended the escalating conflict between the United Federation of Planets and the Klingon Empire. The Treaty of Organia remained in force for decades and the flagships of the two star nations, the Dreadnoughts, never faced each other in combat. This Academy scenario pits the Federation class U.S.S. Entente against the I.K.V, Aggressor and the forces of the Klingon Empire. The two fleets meet in battle near a Jupiter-like gas giant and must navigate its many moons. Rules will be the core rules from the 1979 SFB Designer's Edition rulebook. Ship SSD will be custom based on Cadet's game. Damage will be allocated with a simplified d6 Chart. All materials will be provided. Table 7 - 6 x 9 GAME: Battle of Fort McPhearson GENERA: Modern HOST: Robert Taylor/Alex Graham SCALE: 1:100th PLAYERS: 2 - 4 RULES: Team Yankee SCENARIO: TBD Table 8 - 6 x 9 GAME: The Treasure of Makoko Mbe GENERA: Fantasy HOST: Lisa Smedman SCALE: 28mm PLAYERS: up to 4 RULES: Congo SCENARIO: In the depth of the Congo Basin lies the small village of Mbe, birthplace of Makoko Mbe, last king of Teke. Legend tells that before his death, the great king buried all of his colossal wealth in a clearing near the village that is guarded to this day by the ghosts of sacrificed warriors. Four white explorers are converging on the spot, determined to discover if the legend is true. If so, only one can claim the spoils. Table 9 - Naval Table GAME: Spring 1916 Sorties GENERA: WWI Naval HOST: Ed Beauregard SCALE: 1/2400th PLAYERS: 10 RULES: Steel Fleets SCENARIO: It is March, 1916, in an alternate timeline where the Great War didn't start until early 1915. This allowed Turkey to acquire their two dreadnoughts Sultan Osman I (HMS Agincourt to us) and Reshediah (HMS Erin). The German Mittlemeer Division was in process of exchanging Von der Tann for Goeben when war broke out, so both are sheltering in Turkish waters. Italy, as in our timeline, joined the Allies in the summer of 1915. Now it is March, 1916, and as the Battle of Verdun begins, the Kaiser declares, "Alles im Kampf!". To stop the flow of reinforcements from North Africa, and to keep Italian forces pinned down, the Austro-Hungarian, Turkish and German forces sail into battle. Table 11 - 6 x 9 GAME: Crimean War GENERA: Black Powder Era HOST: Nate Stevenson SCALE: 18mm PLAYERS: 2 - 6 RULES: Home Brew SCENARIO: A strong Russian sortie from Sevastopol seeks to disrupt the Allied supply route feeding the front lines of the siege. A British, French, and Sardinian force counterattacks to help their Turkish friends throw back the advance. Fast play rules with lots of dice and decisions to make. Table 12 - 6 x 9 GAME: “Supply Convoy to Fort Farckale” GENERA: French - Indian Wars HOST: Jim Lingenfelter SCALE: 25mm PLAYERS: 2 - 4 RULES: Rebels and Patriots SCENARIO: The French and their Native allies are attempting to stop a supply convoy. Can the British and militia save the bacon? Table 13 - 6 x 6 GAME: 18xx Rail Game GENERA: Board Game HOST: Mike Campbell SCALE: Board Game PLAYERS: 1 - 5 RULES: 1830 Table 14 - 6 x 6 GAME: Zombies! Tabletop Edition GENERA: Horror HOST: M3 Gamers SCALE: N/A PLAYERS: Up to 8 RULES: Zombies SCENARIO: Loosely based on the Zombies tile based game. Players travel around the city trying to survive and kill as many Zombies until help arrives to take them out. Table 15 - 6 x 6 GAME: Firefly: The Board Game GENERA: Board Game HOST: M3 Gamers SCALE: Board Game PLAYERS: 6 RULES: Firefly SCENARIO: Based on the popular Firefly television series-players captain their own Firefly-class transport ship, travelling the 'Verse' with a handpicked crew of fighters, mechanics and other travellers. As a captain desperate for work, players are compelled to take on any job -- so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding reavers are all in a day's work for a ship's captain at the edge of the 'Verse'. Table 16 - 6 x 6 GAME: Battlefleet Gothic GENERA: Sci-Fi Naval Combat HOST: Maurice Grela SCALE: ? PLAYERS: 2 - 4 RULES: Battlefleet Gothic SCENARIO: Space Combat Game. __________________________________________ Saturday Morning June 4th 9:00am - 1:00pm - Table 2 - 6 x 12 GAME: American Civil War GENERA: American Civil War HOST: Dennis Chin SCALE: 20mm PLAYERS: 4 RULES: Rally Round the Flag . SCENARIO: The Battle of Skunk Creek: November. 1864 Union and Confederate armies meet to fight it out by the bridges over Skunk Creek in this computer-generated terrain. This battle will be fought over two sessions: Morning and Afternoon. Warning to any interested participants this scenario really stinks. Table 3 - 6 x 12 GAME: Battletech GENERA: Sci-Fi HOST: Steve Dickey SCALE: 1:285th (6mm) PLAYERS: 2 - 12 RULES: Total Warfare SCENARIO: We will be playtesting multiple Solaris VII game arena's that I have been working on featuring different mechanics that you might not be accustomed to using in your typical stompy robot game. The goal is to flush out details and answer questions before we get to our tournament come October 1st and 2nd. https://www.facebook.com/thegrandsolaristournament for more information. New players are welcome to share their energy, old players are welcome to share their wisdom and experience! Table 4 - 6 x 12 CANCELED GAME: Col. Frost's Last Stand GENERA: WWII Land Combat HOST: North Shore Gamers SCALE: 28mm PLAYERS: 4 RULES: Bolt Action SCENARIO: Col. Frost's Last Stand in Arnhem. With word that 30 Corps may be arriving at last, the Red Devils of the First Airborne must repel one final onslaught by troops and armour of the II Waffen SS Panzer Corps. Table 7 - 6 x 9 CANCELED GAME: Battle of Upper Baetus 211 BC GENERA: Ancients Land Combat HOST: Whiterock Gamers by Gary Greer SCALE: 28mm PLAYERS: 6 RULES: Armatti II SCENARIO: A fight for control of Hispania Hasdrupal Barca vs Publius Cornelius Scipio and his brother Ganeus Table 8 - 6 x 9 GAME: Terror on Two Legs GENERA: Sci-Fi Fantasy HOST: Lisa Smedman SCALE: 28mm PLAYERS: up to 4 RULES: Where Heroes Dare! SCENARIO: Dashing heroes. Rocket-packed soldiers. Cloaked cultists. Mad scientists with robot minions. Mysterious martial artists. These are the larger than life figures of the pulps, and they have all come together in one place to do battle in Anytown USA. Chaos, car crashes and cliffhangers are certain to result! Each player will be given a pulp hero, plus his or her companions and supporters, and will have a secret objective, which if completed will reward victory points. Table 9 - Naval Table GAME: Cruisers in the Atlantic GENERA: WWI Naval HOST: Jonathan Stone SCALE: 1/2400th PLAYERS: 7 RULES: Steel Fleets SCENARIO: The Americans and the Germans go at it in the North Atlantic. VPs for sinking boats. This is a cruiser action with a twist. Table 10 - 6 x 6 GAME: D&D 5th Edition GENERA: RPG HOST: Doug Oak SCALE: N/A PLAYERS: 7 RULES: Dungeons And Dragons 5th Edition SCENARIO: The brilliant floating city of Andelor is the beating heart of the globe spanning magical empire of Andeloria. It is the finest thing ever built by mortal hands. Yet its streets and alleyways are a battleground for the great magical families that control the empire. From their personal floating estates they look down on this mighty city of 20 million people and pull the strings of its citizenry for their byzantine and mercurial power plays. How long can your character survive on these streets? Table 12 - 6 x 9 GAME: We Aren’t Running Any More GENERA: American War of Independence HOST: Jim Lingenfelter SCALE: 15mm PLAYERS: 2 - 4 RULES: Age of Reason SCENARIO: A British army has been chasing the American’s around the southern colonies. Finally, the bounders decided to stay put and get a good thrashing. Table 13 - 6 x 6 GAME: Dreadfleet GENERA: Fantasy Naval HOST: Daniele Cerin SCALE: 1/1200th PLAYERS: Up to 4 RULES: Dreadfleet rules SCENARIO: The Grand alliance Fleet was trying to navigate treacherous waters when they were found by count Noctilus and so the stage was set for a showdown between the two fleets. Islands full of flying hellfish and giant chelonians that inhabit these waters also present dangerous obstacles for both sides. Table 14 - 6 x 6 GAME: Formula D meets Mario Kart GENERA: Fantasy Racing HOST: M3 Gamers SCALE: N/A PLAYERS: 10 RULES: Formula D SCENARIO: We took the fast paced action of Formula One racing and added the insanity of Mario Kart to make a racing game unlike either one. Using most of Formula D's rules, plus some added house rules, we've created a fun, fast paced game full of excitement, speed, death defying maneuvers, oil slicks, smoke screens and ....chickens? Table 15 - 6 x 6 GAME: Arkham Horror GENERA: Board Game HOST: M3 Gamers SCALE: Board Game PLAYERS: 8 RULES: Arkham Horror SCENARIO: The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination. Only a handful of investigators stand against the Arkham Horror. Will they Prevail? Table 16 - 6 x 6 GAME: Epic 40k GENERA: Sci-Fi HOST: Maurice Grela SCALE: 6mm PLAYERS: 2 - 4 RULES: Warhammer Epic 40K SCENARIO: A 6mm war game set in the Warhammer 40K universe. Stage Table 1 - 6 x 6 GAME: 18xx Rail Game GENERA: Board Game HOST: Mike Campbell SCALE: Board Game RULES: Various versions of 18XX PLAYERS: 1- 5 Players Stage Table 2 - 6 x 6 GAME: SOE (Special Operations Executive) the Clandestine War GENERA: World War Two Skirmish HOST: Shawn Taylor (Taylor Wargaming Publications) SCALE: 28mm PLAYERS: 2 - 6 (Players choose either SOE or Security Forces. One of each is the minimum). RULES: SOE the Clandestine War SCENARIO: SOE is tasked with executing a number of different missions with a number of different agents. (Selected mission by each SOE player). Security Forces must find and/or stop SOE from completing their missions. __________________________________________ Saturday Afternoon June 4th 2:00pm - 6:00pm -Table 1 - 6 x 12 GAME: The Withdrawal to Waterloo, 17th June, 1815 GENERA: Napoleonics HOST: Rick Kimberley SCALE: 28mm PLAYERS: 8+ RULES: Rebels & Patriots SCENARIO: After their victory at Quatre Bras, Wellington’s army were left stranded by the Prussians, defeated at Ligny. The only choice was to withdraw towards Brussels and hope to be able to concentrate with the Prussians before Napoleon‘s army fell on them. In this scenario, a British cavalry rearguard must hold off the French advance piquets long enough for the infantry, guns and wagons to escape. Each player will command a squadron of 6 cavalry. I’ll bring enough for at least 8 players, but the more, the merrier. If you’ve got a unit or two of 25/28mm Napoleonic British or French cavalry, bring them along! The rules are easy to learn; no experience is necessary. This will be a kid-friendly game. Table 2 - 6 x 12 GAME: American Civil War GENERA: American Civil War HOST: Dennis Chin SCALE: 20mm PLAYERS: 4 RULES: Rally Round the Flag . SCENARIO: The Battle of Skunk Creek: November, 1864. The Union and Confederate armies meet to fight it out by the bridges over Skunk Creek in this computer-generated terrain. This battle will be fought over two sessions: Morning and Afternoon. Warning to any interested participants this scenario really stinks. Table 3 - 6 x 12 GAME: Battletech GENERA: Sci-Fi HOST: Steve Dickey SCALE: 1:285th (6mm) PLAYERS: 2 - 12 RULES: Total Warfare SCENARIO: We will be playtesting multiple Solaris VII game arena's that I have been working on featuring different mechanics that you might not be accustomed to using in your typical stompy robot game. The goal is to flush out details and answer questions before we get to our tournament come October 1st and 2nd. https://www.facebook.com/thegrandsolaristournament for more information. New players are welcome to share their energy, old players are welcome to share their wisdom and experience! Table 4 - 6 x 12 CANCELED GAME: Col. Frost's Last Stand GENERA: WWII Land Combat HOST: North Shore Gamers SCALE: 28mm PLAYERS: 4 RULES: Bolt Action SCENARIO: Col. Frost's Last Stand in Arnhem. With word that 30 Corps may be arriving at last, the Red Devils of the First Airborne must repel one final onslaught by troops and armour of the II Waffen SS Panzer Corps. Table 5 - 6 x 9 GAME: Cthulhu Wars GENERA: Board Game HOST: Sean Cotter SCALE: Board Game, Area control PLAYERS: 7 RULES: Cthulhu *If a player were to bring either the Sleeper or Windwalker faction, we could play with 8. Table 6 - 6 x 9 CANCELED GAME: Battle of Dyrrhachium GENERA: Medieval HOST: White Rock Gamers SCALE: 28mm PLAYERS: 4 - 6 RULES: Armati 2 SCENARIO: Battle of Dyrrhachium. An Italian-Norman siege is threatened by a Byzantine relieving force. A classic confrontation between shock and finesse looms. Table 7 - 6 x 9 GAME: Battle of Sustern, Netherlands GENERA: WWII Land Combat HOST: Thomas Moore White Rock Gamers SCALE: 20mm PLAYERS: 2 - 6 RULES: Rapid Fire Reloaded SCENARIO: The attack on SUSTEREN by the 1/5 Queens opened at 0630 hours and they reached the Northern outskirts without difficulty. Barely occupying the first row of houses the Germans very quickly counter attacked with Fallshirmjagers in battalion strength supported by tanks and SP guns. A regiment of Shermans show up to help the hard-pressed infantry. A very hard-fought battle ensues. Table 8 - 6 x 9 GAME: Khalkhin Gol - 1939 GENERA: WWII Land Combat HOST: Terry Sawchenko SCALE: 15mm PLAYERS: 2 - 6 RULES: Battleground SCENARIO: The Major Opening Blow: Up to this point the battles were of a skirmish nature. The Japanese attack was delivered in a two pronged assault by 4 regiments of infantry spearheaded by the 3rd and 4th tank regiments. The tanks pushed beyond the infantry elements and ran smack into a Soviet counter attack consisting of BT tanks and armoured cars. The Japanese attack was recoiled. Japanese mettle vs Soviet steel, change history. Table 9 - Naval Table GAME: WWII Naval GENERA: TBA HOST: Mike Massullo SCALE: 1:2400th PLAYERS: 4 - 10 RULES: Supremacy At Sea To be determined Table 10 - 6 x 6 GAME: D&D 5th Edition GENERA: RPG HOST: Doug Oak SCALE: N/A PLAYERS: 4 - 8 RULES: Dungeons And Dragons 5th Edition SCENARIO: The brilliant floating city of Andelor is the beating heart of the globe spanning magical empire of Andeloria. It is the finest thing ever built by mortal hands. Yet its streets and alleyways are a battleground for the great magical families that control the empire. From their personal floating estates they look down on this mighty city of 20 million people and pull the strings of its citizenry for their byzantine and mercurial power plays. How long can your character survive on these streets? Table 12 - 6 x 9 GAME: WWI Air: Billy Bishop and the Major’s Photos GENERA: WWI Air Combat HOST: Troy Chard SCALE: 1/144th PLAYERS: 2 - 8 RULES: Canvas Eagles SCENARIO: A British Major, frustrated with the poor recon photos he's been getting, has taken matters into his own hands; "I'll take the photos myself!". He's arranged to meet your squadron in mid-flight at 6,000 feet and head to the German line. While enroute and seeing some handy clouds, your squadron hides, leaving the major as bait. Minutes later, peeking out from the clouds you spot 4 German Albatrosses closing in on the Major. Your patrol dives, closing in on the Albatrosses. (Page 55, Great Battles of WW1: In the Air ) The Major - Sopwith 1 1/2 Strutter. The British - Sopwith Pups and Nieuport 17s. The Germans - Albatross DIIIs and Fokker Triplanes Table 13 - 6 x 6 GAME: A Dish Best Served Cold GENERA: RPG HOST: Peter Haldenby SCALE: 25mm PLAYERS: 3 - 7 RULES: Dungeons & Dragons, 5th Edition SCENARIO: Tagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? NOTE: Pre-generated characters will be provided. Table 14 and Table 15 - 6 x 6 GAME: Star Wars Miniatures Mini Tournament GENERA: Sci-Fi HOST: M3 Gamers SCALE: Board Game PLAYERS: 18 RULES: Star Wars Miniatures (some house rules) SCENARIO: Dusting off a classic tabletop battle game. Round 1 will be up to nine, 1 on 1 battles on various maps with the winners moving on to an ultimate deathmatch showdown on a special larger map. Didn't make the cut? No worries... those who didn't make it will wind up on their own large map and battle it out with each other too! Extra 3 by 6 table - May be over flow for the Star Wars game. Table 16 - 6 x 6 GAME: Inquisitor campaign GENERA: RPG Skirmish HOST: Maurice Grela SCALE: ? PLAYERS: 2 - 4 RULES: ? SCENARIO: TBA Stage Table 1 - 6 x 6 GAME: 18xx Rail Game- Various GENERA: Board Game HOST: Mike Campbell SCALE: Board Game PLAYERS: 1- 5 RULES: Various versions of 18XX Stage Table 2 - 6 x 6 GAME: Mourir Pour l'Indochine GENERA: Modern HOST: Shawn Taylor SCALE: 28mm PLAYERS: 2 per game RULES: Mourir Pour l'Indochine SCENARIO: French Indochina War: French platoon with small convoy must cross dangerous terrain with Viet Minh forces likely to pounce. Note: There will be two games of MPI going on side by side on this table. __________________________________________ Saturday Evening June 4th 7:00pm - 11:00pm+ - Table 1 - 6 x 12 GAME: Relieving the Forts GENERA: Black Powder Era HOST: Doug McIntyre SCALE: 28mm PLAYERS: 2 - 8 RULES: Muskets and tomahawks SCENARIO: Early summer 1759, the spring muster was completed and marched to relieve the forts in upper New york. After two weeks, early one morning on a foggy day the scouts report that a large french company has been spotted. surprised by the howling in the woods,the troops have been assembled. Table 2 - 6 x 12 GAME: WWI Air- Mid 1918 Dogfight Over France GENERA: WWI Air Combat HOST: Troy Chard SCALE: 1/144th PLAYERS: : 2 - 8 RULES: Canvas Eagles (& some custom rules for Clouds and Speed Diving) SCENARIO: British Planes: Sopwith Camel, SE5a, and Spad XIII. German Planes: Fokker Dr1 Triplane, Siemens-Schuckert DIV, and Fokker DVII Table 3 - 6 x 12 GAME: Battletech GENERA: Sci-Fi HOST: Steve Dickey SCALE: 1:285th (6mm) PLAYERS: 2 - 12 RULES: Total Warfare SCENARIO: We will be playtesting multiple Solaris VII game arena's that I have been working on featuring different mechanics that you might not be accustomed to using in your typical stompy robot game. The goal is to flush out details and answer questions before we get to our tournament come October 1st and 2nd. https://www.facebook.com/thegrandsolaristournament for more information. New players are welcome to share their energy, old players are welcome to share their wisdom and experience! Table 4 - 6 x 12 GAME: Battle of Peiwar Kotal, 2nd Afghan War 1879 GENERA: Colonial Wars HOST: Colin Upton SCALE: 28mm PLAYERS: 4 - 6 RULES: The Men Who Would Be Kings SCENARIO: An Anglo-Indian army led by Lord Roberts is halted on their march on Kabul by a mixed force of Afghan regular army and tribal warriors entrenched on a ridge line overlooking the road. The invaders must storm the heights to continue their advance before the snows of winter block the mountain passes. Table 5 - 6 x 9 GAME: Cthulhu Wars GENERA: Board Game HOST: Sean Cotter SCALE: Board game, Area control PLAYERS: 7 RULES: Cthulhu *If a player were to bring either the Sleeper or Windwalker faction, we could play with 8. Table 6 - 6 x 9 GAME: Battletech Alpha Strike GENERA: Sci-Fi HOST: Shawn Winstanley, Daniel Thomson SCALE: 6mm PLAYERS: 8 RULES: Battletech - Alpha Strike - Commander's Edition SCENARIO: A large-scale engagement pitting Companies of mechs against each other using the fast-paced Battletech ruleset - Alpha Strike. Table 8 - 6 x 9 GAME: Last Gasp of the Confederates GENERA: American Civil War HOST: Terry Sawchenko SCALE: 15mm PLAYERS: 2 to 6 RULES: Stars N Bars SCENARIO: The year 1865 witnesses the last throes of the Confederacy. Lee’s army has left Richmond and is attempting to link up with Joseph E. Johnston's Army of Tennessee. Racked by desertions and in low morale its leading elements are intercepted by a union blocking force. Will Appomattox come early? Table 9 - Naval Table GAME: Terror in the Skies GENERA: WWI Naval HOST: Ed Beauregard SCALE: 1/2400th PLAYERS: 8 RULES: Steel Fleets Air Rules (under development) SCENARIO: Zeppelins and Gothas and Camel Fighters on lighters, Oh My! A simple scenario with a few ships and many aircraft and airships to test out the air rules for Steel Fleets. A British convoy to Holland, escorted by cruisers and destroyers, some with aircraft, are attacked by German aerial forces. Any merchant ships slowed down will be easy pickings for the German destroyers at Zeebrugge. Table 10 - 6 x 6 GAME: D&D 5th Edition GENERA: RPG HOST: Doug Oak SCALE: N/A PLAYERS: 4 - 8 RULES: Dungeons & Dragons 5th Edition SCENARIO: The brilliant floating city of Andelor is the beating heart of the globe spanning magical empire of Andeloria. It is the finest thing ever built by mortal hands. Yet its streets and alleyways are a battleground for the great magical families that control the empire. From their personal floating estates they look down on this mighty city of 20 million people and pull the strings of its citizenry for their byzantine and mercurial power plays. How long can your character survive on these streets? Table 12 - 6 x 9 GAME: The Alamo GENERA: Black Powder Era HOST: Nate Stevenson SCALE: 15mm PLAYERS: 6 RULES: Remember the Alamo SCENARIO: March 6th, 1836. "On the fatal 3rd time, Santa Anna breached the walls...." A fast play set of rules based on the board game, Remember the Alamo, in which the Texian defenders even have a chance to win. Play as Travis, Bowie, Bonham and Crockett or one of the assaulting Mexican columns led by Cos. Castrillon, Romero or Morales. Do the defenders survive or do they suffer their historical fate? Table 14 - 6 x 6 GAME: Talisman GENERA: Board Game HOST: M3 Gamers SCALE: Board Game PLAYERS: 8 RULES: Talisman SCENARIO: Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top. Table 15 - 6 x 6 GAME: Giant Pandemic GENERA: Board Game HOST: M3 Gamers SCALE: Board Game PLAYERS: 6 RULES: Pandemic SCENARIO: Giant Pandemic several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. But this version is much, much bigger. Table 16 - 6 x 6 GAME: The German invasion of Poland GENERA: WWII Land Combat HOST: Maurice Grela SCALE: ? PLAYERS: 2 - 4 RULES: ? Stage Table 1 - 6 x 6 GAME: 18xx Rail Game- Various GENERA: Board Game HOST: Mike Campbell SCALE: Board Game PLAYERS: 1- 5 RULES: Various versions of 18XX
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