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Call to ARms! Games List: June 3-4, 2022



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NOTE: Bring & Play games (unregistered games) are welcome!


 __________________________________________
​Friday Night
June 3rd
6:30pm - 11:00pm+

-
​Table 1 - 6 x 12
GAME:  Dogfighting Near Saint-Quentin
GENERA: WWI Air Combat
HOST:  Dave McNeil
SCALE: ​ 1/72nd
PLAYERS: ​ 6 - 18
RULES:  Canvas Eagles
SCENARIO: ​ With the major ground offensive of Germany’s operation Mitchell near Saint-Quentin.  The allies and axis throw everything they have in the air for Air dominance and superiority.

Table 2 - 6 x 12
GAME:  High Noon Meets the Comancheros
GENERA: Wild West
HOST:  Terry Sawchenko
SCALE: ​ 15mm
PLAYERS: ​ 2 - 4
RULES:  Modified Boot Hill
SCENARIO: ​ Relive the old western shootouts with the greatest western stars.  Up to four teams led by a western movie star, his co- star and extras will do battle.  Plug an extra for a point, two points for a co-star and three for the star.  Highest points win.

Table 3 - 6 x 12
GAME:  Battletech 
GENERA: Sci-Fi
HOST:  Steve Dickey
SCALE: ​ 1:285th (6mm)
PLAYERS: ​ 2 - 12
RULES:  Total Warfare
SCENARIO: ​ We will be playtesting multiple Solaris VII game arena's that I have been working on featuring different mechanics that you might not be accustomed to using in your typical stompy robot game. The goal is to flush out details and answer questions before we get to our tournament come October 1st and 2nd.  https://www.facebook.com/thegrandsolaristournament for more information. New players are welcome to share their energy, old players are welcome to share their wisdom and experience! 

Table 4 - 6 x 12
GAME:  Battle of Toba & Fushimi, Boshin War 1868
GENERA:  Japanese Civil War (1868 - 1869)
HOST:  Colin Upton
SCALE: ​ 28mm
PLAYERS: ​ 4 - 6
RULES:  Rebels & Patriots
SCENARIO: ​Marching leisurely on Kyoto to re-establish his authority, the Shogun is surprised to discover his way is blocked by a coalition of pro-Imperial Southern clans. Although outnumbered the Imperial clans are on the whole better equipped and trained than the Shoguns (other than  Denshūtai regular army units trained by the French) Northern clans allies like Aizu. Can the Shogun push through to Kyoto before the Emperor sends in the brocade flag?

Table 6 - 6 x 9
GAME:  STAR TREK Fleet Engagement - The Children of the Giant
GENERA:  Sci-Fi
HOST:  Jack Fletcher
SCALE: ​ 1/2500th Spaceships!
PLAYERS: ​ 4 - 8
RULES: ​ Starfleet Battle Designers Edition / Cadet's Game
SCENARIO: ​ In the year 2267, the inhabitants of Organia ended the escalating conflict between the United Federation of Planets and the Klingon Empire. The Treaty of Organia remained in force for decades and the flagships of the two star nations, the Dreadnoughts, never faced each other in combat.
This Academy scenario pits the Federation class U.S.S. Entente  against the I.K.V, Aggressor and the forces of the Klingon Empire. The two fleets meet in battle near a Jupiter-like gas giant and must navigate its many moons.
Rules will be the core rules from the 1979 SFB Designer's Edition rulebook. Ship SSD will be custom based on Cadet's game. Damage will be allocated with a simplified d6 Chart.
All materials will be provided. 

Table 7 - 6 x 9
GAME:  Battle of Fort McPhearson
GENERA:  Modern
HOST:  Robert Taylor/Alex Graham
SCALE: ​ 1:100th
PLAYERS: ​ 2 - 4
RULES:  Team Yankee
SCENARIO: ​ TBD

Table 8 - 6 x 9
GAME:  The Treasure of Makoko Mbe
GENERA:  Fantasy
HOST:  Lisa Smedman
SCALE: ​ 28mm
PLAYERS: ​ up to 4
RULES:  Congo
SCENARIO: ​ In the depth of the Congo Basin lies the small village of Mbe, birthplace of Makoko Mbe, last king of Teke. Legend tells that before his death, the great king buried all of his colossal wealth in a clearing near the village that is guarded to this day by the ghosts of sacrificed warriors. Four white explorers are converging on the spot, determined to discover if the legend is true. If so, only one can claim the spoils.

Table 9 - Naval Table
GAME:  Spring 1916 Sorties
GENERA:  WWI Naval
HOST:  Ed Beauregard
SCALE: ​ 1/2400th
PLAYERS: ​ 10
RULES: ​ Steel Fleets
SCENARIO: ​ It is March, 1916, in an alternate timeline where the Great War didn't start until early 1915. This allowed Turkey to acquire their two dreadnoughts Sultan Osman I (HMS Agincourt to us) and Reshediah (HMS Erin). The German Mittlemeer Division was in process of exchanging Von der Tann for Goeben when war broke out, so both are sheltering in Turkish waters. Italy, as in our timeline, joined the Allies in the summer of 1915. Now it is March, 1916, and as the Battle of Verdun begins, the Kaiser declares, "Alles im Kampf!". To stop the flow of reinforcements from North Africa, and to keep Italian forces pinned down, the Austro-Hungarian, Turkish and German forces sail into battle.

Table 11 - 6 x 9
GAME:  Crimean War
GENERA:  Black Powder Era
HOST:  Nate Stevenson
SCALE: ​ 18mm
PLAYERS: ​ 2 - 6
RULES: ​ Home Brew
SCENARIO: ​ A strong Russian sortie from Sevastopol seeks to disrupt the Allied supply route feeding the front lines of the siege.  A British, French, and Sardinian force counterattacks to help their Turkish friends throw back the advance.  Fast play rules with lots of dice and decisions to make.

Table 12 - 6 x 9
GAME:  “Supply Convoy to Fort Farckale”
GENERA:  French - Indian Wars
HOST:  Jim Lingenfelter
SCALE: ​ 25mm
PLAYERS: ​ 2 - 4
RULES: ​ Rebels and Patriots
SCENARIO: ​ The French and their Native allies are attempting to stop a supply convoy.  Can the British and militia save the bacon?

Table 13 - 6 x 6
GAME:  18xx Rail Game
GENERA:  Board Game
HOST:  Mike Campbell
SCALE: ​ Board Game
PLAYERS: ​ 1 - 5
RULES: ​ 1830

Table 14 - 6 x 6
GAME:  Zombies! Tabletop Edition
GENERA:  Horror
HOST:  M3 Gamers
SCALE: ​ N/A
PLAYERS: ​ Up to 8
RULES: Zombies
SCENARIO: ​ Loosely based on the Zombies tile based game.  Players travel around the city trying to survive and kill as many Zombies until help arrives to take them out.

Table 15 - 6 x 6
GAME:  Firefly: The Board Game
GENERA:  Board Game
HOST:  M3 Gamers
SCALE: ​ Board Game
PLAYERS: ​ 6
RULES:  Firefly
SCENARIO: ​Based on the popular Firefly television series-players captain their own Firefly-class transport ship, travelling the 'Verse' with a handpicked crew of fighters, mechanics and other travellers.  As a captain desperate for work, players are compelled to take on any job -- so long as it pays.  Double-dealing employers, heavy-handed Alliance patrols and marauding reavers are all in a day's work for a ship's captain at the edge of the 'Verse'.

Table 16 - 6 x 6
GAME:  Battlefleet Gothic 
GENERA:  Sci-Fi Naval Combat
HOST:  Maurice Grela
SCALE: ​ ?
PLAYERS: ​ 2 - 4
RULES:  Battlefleet Gothic
SCENARIO: ​ Space Combat Game.

__________________________________________
Saturday Morning
June 4th
9:00am - 1:00pm
-
Table 2 - 6 x 12
GAME:  American Civil War
GENERA:  American Civil War
HOST:  Dennis Chin
SCALE: ​ 20mm
PLAYERS: ​ 4   
RULES:  Rally Round the Flag                       . 
SCENARIO: ​ The Battle of Skunk Creek: November. 1864 Union and Confederate armies meet to fight it out by the bridges over Skunk Creek in this computer-generated terrain. This battle will be fought over two sessions: Morning and Afternoon.  Warning to any interested participants this scenario really stinks.

Table 3 - 6 x 12
GAME:  Battletech 
GENERA:  Sci-Fi
HOST:  Steve Dickey
SCALE: ​ 1:285th (6mm)
PLAYERS: ​ 2 - 12
RULES:  Total Warfare
SCENARIO: ​ We will be playtesting multiple Solaris VII game arena's that I have been working on featuring different mechanics that you might not be accustomed to using in your typical stompy robot game. The goal is to flush out details and answer questions before we get to our tournament come October 1st and 2nd.  https://www.facebook.com/thegrandsolaristournament for more information. New players are welcome to share their energy, old players are welcome to share their wisdom and experience! 

Table 4 - 6 x 12
CANCELED

GAME:  Col. Frost's Last Stand
GENERA:  WWII Land Combat
HOST:  North Shore Gamers
SCALE: ​ 28mm
PLAYERS: ​ 4
RULES:  Bolt Action
SCENARIO: ​ Col. Frost's Last Stand in Arnhem. With word that 30 Corps may be arriving at last, the Red Devils of the First Airborne must repel one final onslaught by troops and armour of the II Waffen SS Panzer Corps.

Table 7 - 6 x 9
CANCELED

GAME:  Battle of Upper Baetus 211 BC
GENERA:  Ancients Land Combat
HOST:  Whiterock Gamers by Gary Greer 
SCALE: ​ 28mm
PLAYERS: ​ 6 
RULES: ​ Armatti II
SCENARIO: ​ A fight for control of Hispania
Hasdrupal Barca vs Publius Cornelius Scipio and his brother Ganeus

Table 8 - 6 x 9
GAME:  Terror on Two Legs
GENERA:  Sci-Fi Fantasy
HOST:  Lisa Smedman
SCALE: ​ 28mm
PLAYERS: ​ up to 4
RULES:  Where Heroes Dare!
SCENARIO: ​Dashing heroes. Rocket-packed soldiers. Cloaked cultists. Mad scientists with robot minions. Mysterious martial artists. These are the larger than life figures of the pulps, and they have all come together in one place to do battle in Anytown USA. Chaos, car crashes and cliffhangers are certain to result! Each player will be given a pulp hero, plus his or her companions and supporters, and will have a secret objective, which if completed will reward victory points.

Table 9 - Naval Table
GAME:  Cruisers in the Atlantic
GENERA:  WWI Naval
HOST:  Jonathan Stone
SCALE: ​ 1/2400th
PLAYERS: ​ 7
RULES:  Steel Fleets
SCENARIO: ​ ​The Americans and the Germans go at it in the North Atlantic.  VPs for sinking boats.  This is a cruiser action with a twist. 

Table 10 - 6 x 6
GAME:  D&D  5th Edition
GENERA:  RPG
HOST:  Doug Oak
SCALE: ​ N/A
PLAYERS: ​ 7
RULES:  Dungeons And Dragons 5th Edition
SCENARIO: ​ The brilliant floating city of Andelor is the beating heart of the globe spanning magical empire of Andeloria.  It is the finest thing ever built by mortal hands.  Yet its streets and alleyways are a battleground for the great magical families that control the empire.  From their personal floating estates they look down on this mighty city of 20 million people and pull the strings of its citizenry for their byzantine and mercurial power plays.  How long can your character survive on these streets?

Table 12 - 6 x 9
GAME:  We Aren’t Running Any More
GENERA:  American War of Independence
HOST:  Jim Lingenfelter
SCALE: ​ 15mm
PLAYERS: ​ 2 - 4
RULES:  Age of Reason
SCENARIO: ​ A British army has been chasing the American’s around the southern colonies.  Finally, the bounders decided to stay put and get a good thrashing.

Table 13 - 6 x 6
GAME:  Dreadfleet
GENERA:  Fantasy Naval
HOST:  Daniele Cerin
SCALE: ​ 1/1200th
PLAYERS: ​ Up to 4
RULES:  Dreadfleet rules
SCENARIO: ​ The Grand alliance Fleet was trying to navigate treacherous waters when they were found by count Noctilus and so the stage was set for a showdown between the two fleets. Islands full of flying hellfish and giant chelonians that inhabit these waters also present dangerous obstacles for both sides.

Table 14 - 6 x 6
GAME:  Formula D meets Mario Kart
GENERA:  Fantasy Racing
HOST:  M3 Gamers
SCALE: ​ N/A
PLAYERS: ​ 10
RULES:  Formula D
SCENARIO: ​ We took the fast paced action of Formula One racing and added the insanity of Mario Kart to make a racing game unlike either one.  Using most of Formula D's rules, plus some added house rules, we've created a fun, fast paced game full of excitement, speed, death defying maneuvers, oil slicks, smoke screens and ....chickens?

Table 15 - 6 x 6
GAME:  Arkham Horror
GENERA:  ​Board Game
HOST:  M3 Gamers
SCALE: ​ Board Game
PLAYERS: ​ 8
RULES:  Arkham Horror
SCENARIO: ​ The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
Only a handful of investigators stand against the Arkham Horror. Will they Prevail?

Table 16 - 6 x 6
GAME:  Epic 40k
GENERA:  ​Sci-Fi
HOST:  Maurice Grela
SCALE: ​ 6mm
PLAYERS: ​ 2 - 4
RULES:  Warhammer Epic 40K
SCENARIO: ​ A 6mm war game set in the Warhammer 40K universe.

Stage Table 1 - 6 x 6
GAME:  18xx Rail Game
GENERA:  ​Board Game
HOST:  Mike Campbell
SCALE: ​ ​Board Game
RULES:  Various versions of 18XX
PLAYERS: ​ 1- 5 Players

Stage Table 2 - 6 x 6
GAME:  SOE (Special Operations Executive) the Clandestine War
GENERA:  ​World War Two Skirmish
HOST:  Shawn Taylor (Taylor Wargaming Publications)
SCALE: ​ 28mm
PLAYERS: ​ 2 - 6 (Players choose either SOE or Security Forces. One of each is the minimum).
RULES:  SOE the Clandestine War
SCENARIO: ​SOE is tasked with executing a number of different missions with a number of different agents. (Selected mission by each SOE player). Security Forces must find and/or stop SOE from completing their missions.

__________________________________________
Saturday Afternoon
June 4th
2:00pm - 6:00pm
-Table 1 - 6 x 12
GAME:  The Withdrawal to Waterloo, 17th June, 1815
GENERA:  ​Napoleonics
HOST:  Rick Kimberley
SCALE: ​ 28mm
PLAYERS: ​ 8+
RULES:  Rebels & Patriots 
SCENARIO: ​ After their victory at Quatre Bras, Wellington’s army were left stranded by the Prussians, defeated at Ligny.  The only choice was to withdraw towards Brussels and hope to be able to concentrate with the Prussians before Napoleon‘s army fell on them.  In this scenario, a British cavalry rearguard must hold off the French advance piquets long enough for the infantry, guns and wagons to escape.
Each player will command a squadron of 6 cavalry.  I’ll bring enough for at least 8 players, but the more, the merrier.  If you’ve got a unit or two of 25/28mm Napoleonic British or French cavalry, bring them along!  The rules are easy to learn; no experience is necessary.  This will be a kid-friendly game.

Table 2 - 6 x 12
GAME:  American Civil War
GENERA:  ​American Civil War
HOST:  Dennis Chin
SCALE: ​ 20mm
PLAYERS: ​ 4   
RULES:  Rally Round the Flag                       . 
SCENARIO: ​ The Battle of Skunk Creek: November, 1864. The Union and Confederate armies meet to fight it out by the bridges over Skunk Creek in this computer-generated terrain. This battle will be fought over two sessions: Morning and Afternoon.  Warning to any interested participants this scenario really stinks.

Table 3 - 6 x 12
GAME:  Battletech 
GENERA:  ​Sci-Fi
HOST:  Steve Dickey
SCALE: ​ 1:285th (6mm)
PLAYERS: ​ 2 - 12
RULES:  Total Warfare
SCENARIO: ​ We will be playtesting multiple Solaris VII game arena's that I have been working on featuring different mechanics that you might not be accustomed to using in your typical stompy robot game. The goal is to flush out details and answer questions before we get to our tournament come October 1st and 2nd.  https://www.facebook.com/thegrandsolaristournament for more information. New players are welcome to share their energy, old players are welcome to share their wisdom and experience! 

Table 4 - 6 x 12
CANCELED

GAME:  Col. Frost's Last Stand
GENERA:  ​WWII Land Combat
HOST:  North Shore Gamers
SCALE: ​ 28mm
PLAYERS: ​ 4
RULES:  Bolt Action
SCENARIO: ​ Col. Frost's Last Stand in Arnhem. With word that 30 Corps may be arriving at last, the Red Devils of the First Airborne must repel  one final onslaught by troops and armour of the II Waffen SS Panzer Corps.

Table 5 - 6 x 9
GAME:  Cthulhu Wars 
GENERA:  ​Board Game
HOST:  Sean Cotter
SCALE: ​ Board Game, Area control 
PLAYERS: ​ 7
RULES:  Cthulhu
*If a player were to bring either the Sleeper or Windwalker faction, we could play with 8.

Table 6 - 6 x 9
​CANCELED

GAME:  Battle of Dyrrhachium
GENERA:  ​Medieval
HOST:  White Rock Gamers
SCALE: ​ 28mm
PLAYERS: ​ 4 - 6
RULES:  Armati 2
SCENARIO: ​ Battle of Dyrrhachium. An Italian-Norman siege is threatened by a Byzantine relieving force.  A classic confrontation between shock and finesse looms.  

Table 7 - 6 x 9
GAME:  Battle of Sustern, Netherlands
GENERA:  ​WWII Land Combat
HOST:  Thomas Moore White Rock Gamers
SCALE: ​ 20mm
PLAYERS: ​ 2 - 6
RULES:  Rapid Fire Reloaded
SCENARIO: ​ The attack on SUSTEREN by the 1/5 Queens opened at 0630 hours and they reached the Northern outskirts without difficulty.  Barely occupying the first row of houses the Germans very quickly counter attacked with Fallshirmjagers in battalion strength supported by tanks and SP guns.  A regiment of Shermans show up to help the hard-pressed infantry.  A very hard-fought battle ensues.

Table 8 - 6 x 9
GAME:  Khalkhin Gol - 1939
GENERA:  ​WWII Land Combat
HOST:  Terry Sawchenko
SCALE: ​ 15mm
PLAYERS: ​ 2 - 6
RULES:  Battleground
SCENARIO: ​ The Major Opening Blow:  Up to this point the battles were of a skirmish nature. The Japanese attack was delivered in a two pronged assault by 4 regiments of infantry spearheaded by the 3rd and 4th tank regiments.  The tanks pushed beyond the infantry elements and ran smack into a Soviet counter attack consisting of BT tanks and armoured cars.  The Japanese attack was recoiled.  Japanese mettle vs Soviet steel, change history.

Table 9 - Naval Table
GAME:  WWII Naval
GENERA:  ​TBA
HOST:  Mike Massullo
SCALE: ​ 1:2400th
PLAYERS: ​ 4 - 10
RULES:  Supremacy At Sea
To be determined

Table 10 - 6 x 6
GAME:  D&D  5th Edition
GENERA:  ​RPG
HOST:  Doug Oak
SCALE: ​ N/A
PLAYERS: ​ 4 - 8
RULES:  Dungeons And Dragons 5th Edition
SCENARIO: ​ The brilliant floating city of Andelor is the beating heart of the globe spanning magical empire of Andeloria.  It is the finest thing ever built by mortal hands.  Yet its streets and alleyways are a battleground for the great magical families that control the empire.  From their personal floating estates they look down on this mighty city of 20 million people and pull the strings of its citizenry for their byzantine and mercurial power plays.  How long can your character survive on these streets?

Table 12 - 6 x 9
GAME:  WWI Air: Billy Bishop and the Major’s Photos
GENERA:  ​WWI Air Combat
HOST:  Troy Chard
SCALE: ​ 1/144th
PLAYERS: ​ 2 - 8
RULES:  Canvas Eagles
SCENARIO: ​ A British Major, frustrated with the poor recon photos he's been getting, has taken matters into his own hands; "I'll take the photos myself!".
He's arranged to meet your squadron in mid-flight at 6,000 feet and head to the German line.
While enroute and seeing some handy clouds, your squadron hides, leaving the major as bait.  Minutes later, peeking out from the clouds you spot 4 German Albatrosses closing in on the Major.
Your patrol dives, closing in on the Albatrosses.
(Page 55, Great Battles of WW1: In the Air )
The Major - Sopwith 1 1/2 Strutter.  The British - Sopwith Pups and Nieuport 17s.  The Germans - Albatross DIIIs and Fokker Triplanes

Table 13 - 6 x 6
GAME:  A Dish Best Served Cold
GENERA:  ​RPG
HOST:  Peter Haldenby
SCALE: ​ 25mm
PLAYERS: ​ 3 - 7
RULES:  Dungeons & Dragons, 5th Edition
SCENARIO: ​Tagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge?
NOTE:  Pre-generated characters will be provided.

Table 14 and Table 15 -  6 x 6
GAME:  Star Wars Miniatures Mini Tournament
GENERA:  ​Sci-Fi
HOST:  M3 Gamers
SCALE: ​ Board Game
PLAYERS: ​ 18
RULES:  Star Wars Miniatures (some house rules)
SCENARIO: ​ Dusting off a classic tabletop battle game. Round 1 will be up to nine, 1 on 1 battles on various maps with the winners moving on to an ultimate deathmatch showdown on a special larger map. Didn't make the cut? No worries... those who didn't make it will wind up on their own large map and battle it out with each other too!
Extra 3 by 6 table  - May be over flow for the Star Wars game.

Table 16 - 6 x 6
GAME:  Inquisitor campaign 
GENERA:  ​RPG Skirmish
HOST:  Maurice Grela
SCALE: ​ ?
PLAYERS: ​ 2 - 4
RULES: ?
SCENARIO: ​ TBA  

Stage Table 1 - 6 x 6
GAME:  18xx Rail Game- Various
GENERA:  ​Board Game
HOST:  Mike Campbell
SCALE: ​ Board Game
PLAYERS: ​ 1- 5
RULES: ​ Various versions of 18XX

Stage Table 2 - 6 x 6
GAME:  Mourir Pour l'Indochine
GENERA:  ​Modern
HOST:  Shawn Taylor
SCALE: ​ 28mm
PLAYERS: ​ 2 per game
RULES: ​ Mourir Pour l'Indochine
SCENARIO: ​ French Indochina War: French platoon with small convoy must cross dangerous terrain with Viet Minh forces likely to pounce.
Note: There will be two games of MPI going on side by side on this table.

__________________________________________
Saturday Evening
June 4th
7:00pm - 11:00pm+
-
Table 1 - 6 x 12
GAME:  Relieving the Forts
GENERA:  ​Black Powder Era
HOST:  Doug McIntyre
SCALE: ​ ​28mm
PLAYERS: ​ 2 - 8
RULES: ​ Muskets and tomahawks
SCENARIO: ​ Early summer 1759, the spring muster was completed and marched to relieve the forts in upper New york. After two weeks, early one morning on a foggy day the scouts report that a large french company has been spotted. surprised by the howling in the woods,the troops have been assembled.

Table 2 - 6 x 12
GAME:  WWI Air- Mid 1918 Dogfight Over France
GENERA:  ​WWI Air Combat
HOST:  Troy Chard
SCALE: ​ 1/144th
PLAYERS: ​ : ​ 2 - 8
RULES: ​ Canvas Eagles (& some custom rules for Clouds and Speed Diving)
SCENARIO: ​ British Planes: Sopwith Camel, SE5a, and Spad XIII.
German Planes: Fokker Dr1 Triplane, Siemens-Schuckert DIV, and Fokker DVII

Table 3 - 6 x 12
GAME:  Battletech 
GENERA:  ​Sci-Fi
HOST:  Steve Dickey
SCALE: ​ 1:285th (6mm)
PLAYERS: ​ 2 - 12
RULES:  Total Warfare
SCENARIO: ​ We will be playtesting multiple Solaris VII game arena's that I have been working on featuring different mechanics that you might not be accustomed to using in your typical stompy robot game. The goal is to flush out details and answer questions before we get to our tournament come October 1st and 2nd.  https://www.facebook.com/thegrandsolaristournament for more information. New players are welcome to share their energy, old players are welcome to share their wisdom and experience! 

Table 4 - 6 x 12
GAME:  Battle of Peiwar Kotal, 2nd Afghan War 1879
GENERA:  ​Colonial Wars
HOST:  Colin Upton
SCALE: ​ 28mm
PLAYERS: ​ 4 - 6
RULES: ​ The Men Who Would Be Kings
SCENARIO: ​ An Anglo-Indian army led by Lord Roberts is halted on their march on Kabul by a mixed force of Afghan regular army and tribal warriors entrenched on a ridge line overlooking the road. The invaders must storm the heights to continue their advance before the snows of winter block the mountain passes. 

Table 5 - 6 x 9
GAME:  Cthulhu Wars 
GENERA:  ​Board Game
HOST:  Sean Cotter
SCALE: ​ Board game, Area control 
PLAYERS: ​ 7
RULES: ​Cthulhu
*If a player were to bring either the Sleeper or Windwalker faction, we could play with 8.

Table 6 - 6 x 9
GAME:  Battletech Alpha Strike
GENERA:  ​Sci-Fi
HOST:  Shawn Winstanley, Daniel Thomson
SCALE: ​ 6mm
PLAYERS: ​ 8
RULES: ​ Battletech - Alpha Strike - Commander's Edition
SCENARIO: ​ A large-scale engagement pitting Companies of mechs against each other using the fast-paced Battletech ruleset - Alpha Strike.

Table 8 - 6 x 9
GAME:  Last Gasp of the Confederates
GENERA:  ​American Civil War
HOST:  Terry Sawchenko
SCALE: ​ 15mm
PLAYERS: ​ 2 to 6
RULES: ​ Stars N Bars
SCENARIO: ​ ​The year 1865 witnesses the last throes of the Confederacy.  Lee’s army has left Richmond and is attempting to link up with Joseph E. Johnston's Army of Tennessee.  Racked by desertions and in low morale its leading elements are intercepted by a union blocking force.  Will Appomattox come early?

Table 9 - Naval Table
GAME:  Terror in the Skies
GENERA:  ​WWI Naval
HOST:  Ed Beauregard
SCALE: ​ 1/2400th
PLAYERS: ​ 8
RULES: ​ Steel Fleets Air Rules (under development)
SCENARIO: ​ Zeppelins and Gothas and Camel Fighters on lighters, Oh My! A simple scenario with a few ships and many aircraft and airships to test out the air rules for Steel Fleets. A British convoy to Holland, escorted by cruisers and destroyers, some with aircraft, are attacked by German aerial forces. Any merchant ships slowed down will be easy pickings for the German destroyers at Zeebrugge.

Table 10 - 6 x 6
GAME:  D&D 5th Edition
GENERA:  ​RPG
HOST:  Doug Oak
SCALE: ​ N/A
PLAYERS: ​ 4 - 8
RULES: ​ Dungeons & Dragons 5th Edition
SCENARIO: ​ The brilliant floating city of Andelor is the beating heart of the globe spanning magical empire of Andeloria.  It is the finest thing ever built by mortal hands.  Yet its streets and alleyways are a battleground for the great magical families that control the empire.  From their personal floating estates they look down on this mighty city of 20 million people and pull the strings of its citizenry for their byzantine and mercurial power plays.  How long can your character survive on these streets?

Table 12 - 6 x 9
GAME:  The Alamo
GENERA:  ​Black Powder Era
HOST:  Nate Stevenson
SCALE: ​ 15mm
PLAYERS: ​ 6
RULES: ​ Remember the Alamo 
SCENARIO: ​ March 6th, 1836.  "On the fatal 3rd time, Santa Anna breached the walls...."  A fast play set of rules based on the board game, Remember the Alamo, in which the Texian defenders even have a chance to win. Play as Travis, Bowie, Bonham and Crockett or one of the assaulting Mexican columns led by Cos. Castrillon, Romero or Morales.  Do the defenders survive or do they suffer their historical fate? 

Table 14 - 6 x 6
GAME:  Talisman
GENERA:  ​Board Game
HOST:  M3 Gamers
SCALE: ​ Board Game
PLAYERS: ​ 8
RULES: ​ Talisman
SCENARIO: ​ Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top.

Table 15 - 6 x 6
GAME:  Giant Pandemic
GENERA:  ​Board Game
HOST:  M3 Gamers
SCALE: ​ Board Game
PLAYERS: ​ 6
RULES: ​ Pandemic
SCENARIO: ​  Giant Pandemic several virulent diseases have broken out simultaneously all over the world!  The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. But this version is much, much bigger.

Table 16 - 6 x 6
GAME:  The German invasion of Poland
GENERA:  ​WWII Land Combat
HOST:  Maurice Grela
SCALE: ​ ?
PLAYERS: ​  2 - 4
RULES: ​?

Stage Table 1 - 6 x 6
GAME:  18xx Rail Game- Various
GENERA:  ​Board Game
HOST:  Mike Campbell
SCALE: ​ Board Game
PLAYERS: ​ 1- 5
RULES: ​ Various versions of 18XX


Please Note:

Masks are recommended to be worn at all times. 

There is more room for more games.  Send your game information to the Trumpeter Society’s GamesMaster. 

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​NOTE: Presenting games at the Trumpeters Club is open to both members and non-members.  Send your game information to the Trumpeter Club's GamesMaster.  You may also "Bring & Play" (ie bring a game to Friday Game Night without registering your game with the GamesMaster) but registering gives you a better chance of having other people playing in your game.  Registering your game with the GamesMaster advertises your game.

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