Friday Game Night Schedule: AUGUST 10th, 2018
Friday Game Nights at Bonsor Community Centre in Burnaby (next to Metrotown; 2nd floor). Playing Time: 6:30-11:00 pm
There are always more games played at Friday Game Night than appear in the schedule as many games will be "Bring and Play" (unregistered) games. To receive the Friday Game Night games list via email signup for the Email News Service. To receive notifications when this page has been updated, follow the Trumpeter Society on Twitter.
Register Your Game
Registerer your game for Friday Game Night. Send your game information to the Games Master starting the Sunday before Friday Game Night via the Email News Service. Games can be registered up to the morning of Friday Game Night.
Last Month's Friday Game Night
Friday Game Night August 10th: 88 people attended with 11 games presented. Bring-&-Play games are always welcome!
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Photographs of the July 6th, 2018 Friday Game Night: CLICK HERE
Review of Friday Game Night, July 6th on Board Game Geek: LINK |
Friday Game Night: AUGUST 10th - 11 GAMES SCHEDULED! Lots of Room for More!
A new games schedule will be posted on this page usually starting on the Tuesday of the week of Friday Game Night, and will be updated as new games are registered up to the afternoon of Friday Game Night.
1.
GAME: India/Pakistan '65 War Air Battle GENRE: Jet Age Air Combat HOST: Gord Colter SCALE: 1/285th RULES: Check Your 6! Jet Age PLAYER SLOTS: 1- 6 SCENARIO: French, British and American aircraft types do not play well together in the unfriendly skies over India/Pakistan. 2. GAME: American Civil War GENRE: Black Powder HOST: Dennis Chin SCALE: 20mm RULES: Brigade Fire and Fury PLAYER SLOTS: 5 - 6 SCENARIO: The Battle of the Wilderness, May 5, 1864. When General Grant took command of all Union armies, he was convinced that he could defeat the Confederates by a fighting a war of attrition. To that end, he moved his Army of the Potomac across the Rapidan River on May 4, 1864. Lee countered by moving Ewell and Hill to meet the Union advance. They met in the deep woods of the Wilderness around 1330 h. on May 5, 1864. In this battle, the Confederates must control the cross-roads to prevent Sedgewick’s 6th Corps. and Hancock’s 2nd Corps. from entering the battlefield. To simulate Fog-of-War, we will be using Blue wooden blocks to represent the Union brigades hidden in the woods, and Greywooden blocks to represent the Confederate brigades. During the battle, the dry woods caught on fire and immobilized wounded soldiers were burnt alive, crying and screaming throughout the two days of battle. This aspect of the battle will NOT be simulated in this table-top war-game. 3. GAME: D&D: Black Fist, Bright Claw GENRE: RPG HOST: Peter Haldenby SCALE: N/A RULES: Dungeons and Dragons, 5th Edition PLAYER SLOTS: 2 - 6 SCENARIO: The Cult of the Dragon have left Castle Vathar after their night attack. What was their aim? Was this group connected with the theft from Mantor's Library or the recent attacks on travellers? Where did the fugitive scribe that the party was following go to? Players are welcome to either bring along a level 3 character or pick a pre-generated one. Please bring a miniature for your character if you have one. This game is picking up on a story we started a few months ago, so if we run low on places priority will be given to existing players. 4. GAME: Dungeons & Dragons - Dark Sun GENRE: RPG HOST: Burgess Dillon SCALE: 28mm RULES: Dungeons & Dragons - 4th Edition PLAYER SLOTS: Up to 6 SCENARIO: ...now that the party has made it to the grand city of Tyr... are the adventurers truly safe... all eyes are watching their next move! 5. GAME: Runewars Miniatures GENRE: Fantasy rank & flank HOST: Luke Fraser & Thomas Paterson SCALE: 28mm RULES: Runewars Miniatures PLAYER SLOTS: Up to 4 (a demo will last between 40-60 minutes). SCENARIO: Mass fantasy battles in the realm of Terrinoth. The game uses a dial-based initiative system (an evolution of x-wing, for those familiar with it) to resolve activations, with each unit locking in its action at the beginning of the round. Play proceeds in initiative order, with different actions taking place early and late. Not only does this create a tense fog of war effect, but it gives concrete mechanics to each unit, bringing their theme to life with gameplay. Can you guess your opponent's plan and stay one step ahead? 6. GAME: 18xx Rail Game GENRE: Board Game HOST: Bill Dixon or Mike Campbell SCALE: N/A RULES: 18xx PLAYER SLOTS: 1 - 5 SCENARIO: 1846 or 18?? Depending on work, Bill may be a bit late. 7. GAME: World War One Air Combat on the Western Front GENRE: WWI Air Combat HOST: René Charbonneau SCALE: 1/72nd RULES: Canvas Eagles PLAYER SLOTS: 2 - 12 SCENARIO: December 1917; On the frozen ground the two sides have settled down to sniping and trench raiding. In the sky the Allies are trying to bomb various targets on the ground. On Wednesday, August 8, 2018, 1:27:28 a.m. PDT, Terry Sawchenko <gamesmaster@shaw.ca> wrote: 8. GAME: Chariot Races GENRE: Ancients HOST: Steve Allen SCALE: 15mm RULES: Circus Maximus PLAYER SLOTS: Up to 20 SCENARIO: The factions of Rome have gathered for a night of drinking and carousing! Join the brave and noble Charioteers and attempt to best the field to win gold and glory! Three lap race of whips and bashing as you charge around the track! 9. GAME: Battletech-World Wide Event: Dig, Defend, or Die! GENRE: Science Fiction HOST: James Magnan (Catalyst Game Labs Demo Team) SCALE: 1/285th RULES: Battletech (Total Warfare) PLAYER SLOTS: 2-10 SCENARIO: Come join us for the world wide event, as the green ghosts take on their free worlds league. Played on all new maps that can only be seen at this event. MATERIAL NEEDED: None, but pencil and d6s are suggested if you have them. 10. GAME: Invasion of Ireland (Turtledove Great War universe) GENRE: WWI Naval (sort of) HOST: Ed Beauregard SCALE: 1/2400th RULES: Steel Fleets PLAYER SLOTS: 10-12 SCENARIO: In a Turtledove "Great War" universe, Britain and France stand against an alliance of Germany and the United States. The Americans have successfully forced an armistice on the Confederacy, and overwhelmed Canada. Now they decide to free Ireland (with the Kaiser's help) from the clutches of Perfidious Albion. 11. GAME: Mystery Scouts GENRE: RPG HOST: Daniel Charlton SCALE: N/A RULES: Self-made PLAYER SLOTS: 4 - 6 SCENARIO: To an outsider, this sleepy northwestern town appears normal, but the residents know better. The wacky and preternatural are just everyday occurrences to its citizens - though nobody but the children seem to notice. Players assume the roles as juvenile scouts from this town's troop and since none of the grown-ups seem to notice, it's up to them to hunt down the truth. There is always more room for more games at Friday Game Night. Send your game information to the Trumpeter Society’s GamesMaster. More games will be posted here as more games are registered. |
NOTE: Anyone presenting a game at Friday Game Night receives a participation ticket and a presenters raffle ticket for the evening prize draw. Prizes include gift certificates from Imperial Hobbies as well as miniatures, game book and magazines.
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NOTE: Presenting games at the Trumpeters Club is open to both members and non-members. Send your game information to the Trumpeter Club's GamesMaster. You may also "Bring & Play" (ie bring a game to Friday Game Night without registering your game with the GamesMaster) but registering gives you a better chance of having other people playing in your game. Registering your game with the GamesMaster advertises your game.
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